Category: Savage Worlds

Saturday Gaming Spark: Oracle’s Trade House

A nexus of trade on the periphery of an oasis buried deep within a sandstone canyon, this trade house is a place of rest and resupply for desert travelers and merchants alike. While merchants eagerly trade rumors and exotic goods from their respective regions, they also seek to pay their respects and offerings to an elusive, ancient oracle which resides in the upper chambers. She rarely makes an appearance outside her confines. But the merchants eagerly listen to her rasping voice dispensing visions of the future, parsing out her insights, gleaming what information they can on the most fortuitous routes to take through the surrounding inhospitable terrain. Link.

Saturday Gaming Spark: Sea hag’s moon

The mangroves are cursed according to locals. A labyrinth of trees filled with saltwater crocodiles, venomous snakes, and dangerous to those who don’t know the shores well. But the most dire horrors are the sea hags. It’s said that during a full moon the hags are the most active. The moon’s rays cast the creatures as lovely nymphs. Many crying and wailing softly, their frail looking forms imploring men to come to their aid, only to transform into their true hideous forms and drag their victims under at the last moment. Woe is the lone fisherman that falls prey to their siren’s call. Link.

Saturday Gaming Spark: Airbarge Tugs

Nearly every port city utilizes air tugships to deftly navigate cargo tankers through crowded docks and neighboring industrial districts. Most are honest workers but a few have links to the underworld, either passing on information about choice targets for theft or stealing cargo themselves. But those well versed in the workings of airships know tugship crews are a key resource for information, and also adept at loading and unloading passengers who want to keep off official travel logs. Link.

Saturday Gaming Spark: Lakeside castle

The fortified castle serves as a hub for river traffic. Its thick walls a refuge for the marauding goblins that sweep down from a nearby mountain. The pittance of dwarves in the river community pine for the days where their clans called the mountain home. But most common folk know the mines are only warrens now, lost to the kobolds and goblins forever. Link.

Saturday Gaming Spark: Haze City Noir

The city never sleeps, nor gets a glimpse of the sun, choked off from atmodust. It was some egghead’s plan to stave off global warming by throwing reflective particulates into the air. It worked but the constant gloom seems to feed the lowlifes and criminal parasites. But that also means plenty of work for private dicks with a functioning gravcar and a license to carry blaster rods. Link.

Saturday Gaming Spark: The bayou beast

No one knows what lies out in the dark swamps. Some claim it’s just a huge gator. Other say a black anaconda that somehow got transplanted north. Toothless Murphy, the town drunk and hermit, claims he’s seen a tentacled monster that crawls up on the land. Most dismiss that as alcohol fueled prattle, since everyone knows Murphy is prone to drinking his own concoction of potent brew.

Regardless in the deep, black waters some fiendish creature lurks. What was once a monthly occurrence of a lone cow or goat disappearing has now become more frequent. Recent rumors of lone travelers disappearing adds to the worries of locals. Link.

Saturday Gaming Spark: Lost rain forest ruins

Hidden away in the deep jungles was a rumored lost civilization. Following snatches of information and the research journal of an old colleague, intrepid explorers have stumbled upon its location. But the local guide slipped off the night prior, and the pack mule has been restless the entire day. Do they sense something evil within the overgrown stone structures? Link.