Giants are unnerving but at least you can bribe a giant. Towering elemental titans, encased in vibrant plants, flowing with primal energy are another thing entirely. And they are absolutely terrifying. Link.
Some will say it’s better to travel the Scorch by vehicle. However adept scouts hold a different opinion. A vehicle can’t fight off large predators like a good lizard mount can. Link.
The fortified castle serves as a hub for river traffic. Its thick walls a refuge for the marauding goblins that sweep down from a nearby mountain. The pittance of dwarves in the river community pine for the days where their clans called the mountain home. But most common folk know the mines are only warrens now, lost to the kobolds and goblins forever. Link.
What people carved out steps, ever-twisting upwards to the mountain summit? Devout monks committing a dutiful penance of labor? Or do these steps climb to an ancient temple or tomb, lost to the ravages of time? Link.
If it isn’t the constant deluge of rain, or the pustular-laden leeches, or the skin swelling mosquitoes, or the cacophony of frogs croaking at night that’ll keep you awake, it certainly will be the hydras. Link.
The city never sleeps, nor gets a glimpse of the sun, choked off from atmodust. It was some egghead’s plan to stave off global warming by throwing reflective particulates into the air. It worked but the constant gloom seems to feed the lowlifes and criminal parasites. But that also means plenty of work for private dicks with a functioning gravcar and a license to carry blaster rods. Link.
A remote town deep within the Blood Canyons, the Ivory Refuge is a blessing to the travelling merchants which brave the marauding gnolls. Known for the pale agates and fist-sized moonstones that the local mines yield, trader caravans are willing to make the dangerous trek to this secluded community to gain access to these prized wares. Link.
Trackers, hunters, and scavengers that pilfer the radioactive ruins beyond the wall always make sure to stop by the Rover’s Hole before, and on return, trips to the Waste. A good spot to pick up news and rumors, as well as pass on word to other rad rovers. Link.
An idyllic spot for refueling and maintenance of starships, Lush Vale is a pleasant detour. Nestled on a moon, this agro-colony has become a popular layover for tourist liners and Imperial Scouts looking for more relaxing R&R. Unlike many other outer rim ship depots, Lush Vale offers a peaceful environment ensured and enforced by strict local laws and autonomous security drones. Link.
Shanties and dilapidated buildings surround much of the city proper. Referred only as the Edge by the local residents, the city’s poor and gangs call this district their home. Continual wars among thieves guilds are tolerated by the city guard, provided that they keep their violence to the narrow strip of terrain that skirts the walls. Most are keen to simply throw transgressors of local crime over the edge. A simple means of street justice and an even easier way to dispose of bodies. Link.