A magnificent find in the ruins of an unknown civilization buried beneath the ice. Link.
A temple of an isolated sect of monks, renowned for their arts of healing and martial prowess. Link.
Some wounded exosuit vets find it difficult adjusting to cubical corp work. Instead they take advantage of installed, military-grade, neural jacks and offer their services as cyberdeck and/or meat security for corp firms operating on the legal edges. Link.
A safe haven for weary travellers, a community of xenophobic river elves, or a lost tribe within the deep jungle for your pulp game? Link.
A secret thieves guild nest or a hideout for city smugglers? Link.
A shanty town of junker street urchins that watch out for their own. The perfect place to find jury-rigged tech but watch your wallet and your back when dealing with these ‘kids’. Link.
Captain Gatsha is a grizzled veteran of the dangerous, air ship trade routes and deft navigator of the frequent border clashes. His vessel has seen better days, but the Inkunzi is a stalwart ship with a crew and captain as strong and solid as its name. Link.
An icy remote lodge and outpost. Its only lifeline to the world is the infrequent stops of airship captains seeking resupply and the occasional cargo of animal pelts, but a perfect source for rumors. Link.
A lovely vista of an alien beach. Exploring an unknown world, crash landed in untamed wilds, or are they taking in the sights before undertaking a mission on a remote outpost? Link.
A quiet village nestled among a lush valley. Ideal for palace intrigue or an exotic locale in a pulp action setting. Link.