Deep within the jungle a group of pious researchers in the healing arts have carved out a laboratory and repository of knowledge within cliff walls of the river falls. The surrounding land holds a plethora of herbs and plants, many of which are not fully studied for their medicinal properties. This remote apothecary is a treasure of healing knowledge and a refuge for infrequent travelers that make the trek through the dangerous jungles. It is open to all, but those seeking aid are tasked with a simple request in lieu of payment. The staff of the laboratory only ask that written compilations of their works be deposited in the Grand Arcane Library. The wet and humid jungle climate is simply too harsh an environment for written tomes, and better locales for archiving the results of their medical studies are needed. Link.
The mangroves are cursed according to locals. A labyrinth of trees filled with saltwater crocodiles, venomous snakes, and dangerous to those who don’t know the shores well. But the most dire horrors are the sea hags. It’s said that during a full moon the hags are the most active. The moon’s rays cast the creatures as lovely nymphs. Many crying and wailing softly, their frail looking forms imploring men to come to their aid, only to transform into their true hideous forms and drag their victims under at the last moment. Woe is the lone fisherman that falls prey to their siren’s call. Link.
A lone keep overlooking a dangerous shoreline. Possibly a desolate outpost to ward off foul but thankfully infrequent, humanoid raiders. Or maybe the only outpost for respite and resupply to ships travelling the inhospitable coast. Link.
Nearly every port city utilizes air tugships to deftly navigate cargo tankers through crowded docks and neighboring industrial districts. Most are honest workers but a few have links to the underworld, either passing on information about choice targets for theft or stealing cargo themselves. But those well versed in the workings of airships know tugship crews are a key resource for information, and also adept at loading and unloading passengers who want to keep off official travel logs. Link.
Giants are unnerving but at least you can bribe a giant. Towering elemental titans, encased in vibrant plants, flowing with primal energy are another thing entirely. And they are absolutely terrifying. Link.
Some will say it’s better to travel the Scorch by vehicle. However adept scouts hold a different opinion. A vehicle can’t fight off large predators like a good lizard mount can. Link.
The fortified castle serves as a hub for river traffic. Its thick walls a refuge for the marauding goblins that sweep down from a nearby mountain. The pittance of dwarves in the river community pine for the days where their clans called the mountain home. But most common folk know the mines are only warrens now, lost to the kobolds and goblins forever. Link.
What people carved out steps, ever-twisting upwards to the mountain summit? Devout monks committing a dutiful penance of labor? Or do these steps climb to an ancient temple or tomb, lost to the ravages of time? Link.
If it isn’t the constant deluge of rain, or the pustular-laden leeches, or the skin swelling mosquitoes, or the cacophony of frogs croaking at night that’ll keep you awake, it certainly will be the hydras. Link.