Did a big move a little over a year ago and when I started fishing for a potential RPG game COVID-19 hit. So pretty much any hope of getting a game off the ground was going to be tough. Recently I shot a quick email to my old group wondering if they would be up for a monthly episodic game. I was astounded and pleased everyone was eager to play.
The next pickle would be for us to pick out a game to run. I threw out a few potential genres but was set on running a game using the Apocalypse World system. Heavy on narration and light on book keeping, it looked like a good fit for online play. The group congregated around a modern supernatural setting using Monster of the Week.
We are running the game on Discord which looks like it will work. I am concerned with such a heavy conversation game, using a virtual setup will restrict some of the typical rapid back and forth you’d get sitting around a table. However not having to use maps, roll odd dice, push tokens around, etc. will be a plus making a bare bones system ideal for online gaming.
So the gang will be poking around the fictitious town of Brimstone, TX in the near future. Had our session 0 last week and everyone seemed to get into character. I get the feeling everyone is having fun and a regular monthly game looks like its just the right frequency for their social calendars. Now to sit down and figure out what mystery they’ll be investigating. It’s good to get back into the GM chair again.
Deep within the jungle a group of pious researchers in the healing arts have carved out a laboratory and repository of knowledge within cliff walls of the river falls. The surrounding land holds a plethora of herbs and plants, many of which are not fully studied for their medicinal properties. This remote apothecary is a treasure of healing knowledge and a refuge for infrequent travelers that make the trek through the dangerous jungles. It is open to all, but those seeking aid are tasked with a simple request in lieu of payment. The staff of the laboratory only ask that written compilations of their works be deposited in the Grand Arcane Library. The wet and humid jungle climate is simply too harsh an environment for written tomes, and better locales for archiving the results of their medical studies are needed. Link.
The mangroves are cursed according to locals. A labyrinth of trees filled with saltwater crocodiles, venomous snakes, and dangerous to those who don’t know the shores well. But the most dire horrors are the sea hags. It’s said that during a full moon the hags are the most active. The moon’s rays cast the creatures as lovely nymphs. Many crying and wailing softly, their frail looking forms imploring men to come to their aid, only to transform into their true hideous forms and drag their victims under at the last moment. Woe is the lone fisherman that falls prey to their siren’s call. Link.
A lone keep overlooking a dangerous shoreline. Possibly a desolate outpost to ward off foul but thankfully infrequent, humanoid raiders. Or maybe the only outpost for respite and resupply to ships travelling the inhospitable coast. Link.
Nearly every port city utilizes air tugships to deftly navigate cargo tankers through crowded docks and neighboring industrial districts. Most are honest workers but a few have links to the underworld, either passing on information about choice targets for theft or stealing cargo themselves. But those well versed in the workings of airships know tugship crews are a key resource for information, and also adept at loading and unloading passengers who want to keep off official travel logs. Link.
Giants are unnerving but at least you can bribe a giant. Towering elemental titans, encased in vibrant plants, flowing with primal energy are another thing entirely. And they are absolutely terrifying. Link.
Some will say it’s better to travel the Scorch by vehicle. However adept scouts hold a different opinion. A vehicle can’t fight off large predators like a good lizard mount can. Link.
I’ve gotten some more opportunities to check out the options of board game stores in Saint Louis. Another popular haunt, especially for wargamers, is Game Nite. They carry quite a large selection of board games and miniatures. GW is pretty popular as well as Infinity. But other games like those from Privateer Press are carried also, in addition to paints and modelling supplies.
They have an expansive collection of board games and card games. Interestingly they also offer shelf space for used games. I imagine it’s more of a consignment system, but they allow for folks to unload older games. It seems worth giving them a gander too, as most of the offerings are near mint or lightly played. A great way to pick up on stuff that wanes in light of the ever-changing BGG hotness of the month.
There are also a fair number of tables for in store gaming. Not only are tables set up for miniature wargaming, but there are several tables for card and board games too. Both the weekends and weeknights look to be popular times to visit. I do believe that priority is given to people wanting to run organized events, so plan ahead accordingly if wanting to run a game for just your friends.
They also have a decent sized game library. Combined with ample table space, you’ve got plenty of opportunities to try new games out. Or potentially consider trying a game out before buying it. Pretty nice aspect of the store.
Game Nite is a good place to visit for board and card games (even for the miniature wargamer too), and certainly worth checking out their calendar of events to see if anything tickles your fancy.
The fortified castle serves as a hub for river traffic. Its thick walls a refuge for the marauding goblins that sweep down from a nearby mountain. The pittance of dwarves in the river community pine for the days where their clans called the mountain home. But most common folk know the mines are only warrens now, lost to the kobolds and goblins forever. Link.