New Netrunner core set announced.

I’ll be dipped in poop. Fantasy Flight is releasing a new core set for Netrunner.

On other social media I’ve been lamenting about Netrunner a bit. It was odd that GenCon came and went and the official Fantasy Flight presentation made no comment about the game at all. When pressed there was a non-specific comment about the last data pack being released and potentially rotation hitting before the World’s tournament, but nothing else.

Quietly as the game has evolved and errata crept in, the core set was in a little trouble. Most notable was that Astroscript Pilot was changed so that only one card was allowable in a deck. That really broke the box in a way, making it impossible for a player to make a legal NBN deck out of the core set. Mind you this wasn’t a change made to reflect any tournament games, this was a full out change to the card. So some type of product was needed to fix it.

Additionally rotation for Netrunner has finally hit. To explain for some that are scratching their head, Fantasy Flight introduced a concept of rotating out older expansions. Their expansion packs are released in cycles with each pack part of an overall theme. After a certain number of cycles, earlier expansion packs will drop out of tournament play. The cycles are typically 6 expansion packs, each full cycle being around 120 unique cards. The idea is that after so many years there is a bloat to the competitive game from a huge card pool. Allowing expansion cycles to retire reduces the overload of cards new players have to take in and allow new expansions to do different stuff (since they don’t have to be worried about how it will combine with abilities from card X in the very first card expansion released years ago).

Aside from these expansion cycles however are larger, big box expansions (Terminal Directive is included in this). They’re considered evergreen products. The cards in these expansions, along with the ones in the core set will never rotate out and always be usable for tournaments. A nice stepping stone if you will, that allows new players to expand their card pool on a budget and never have to worry about their cards being retired in 4 or 5 years.

So now it looks like instead of another evergreen expansion, Fantasy Flight decided to go all in and release a new core set. From the blurb on the announcement page, it will be 247 player cards split between 133 Corp cards, and 114 Runner cards. Interestingly, while it will be a new player introduction to the game they will not introduce any new cards.

Something notable is that players that have data packs (card expansions) from the first two cycles, Genesis and Spin will already own all the cards potentially in this set. So it won’t be adding anything new. It also appears to answer a burning questions many have had. What will be replacing staples from the Genesis and Spin cycles now that rotation has come?

Many considered the Genesis and Spin cycles were core 2.0. They had cards that filled in a lot of gaps from the initial core set. So much so that a handful of cards are considered standards to competitive decks even years later. Now it appears that they might have a second life as part of the new core set (and more notably will never rotate out of the tournament scene).

Another very interesting change is the core IDs and a few other cards will be retired. It looks like HB: Engineering the Future has been replaced with Stronger Together. The runner factions have also had a huge shift. The Anarchs how have Reina Roja instead of Noise, while Shapers now have Chaos Theory instead of Kate “Mac” McCaffrey. This is a big change, especially for Anarchs. Some folks have always mentioned Noise was a little too disruptive to the normal game and it looks like from an introductory perspective, Fantasy Flight decided to go in a different direction.

Along with this of course is the removal of some core cards. Looks as if a few icon standards for Anarch (Medium, Parasite, Yog) along with Criminal (Account Siphon and Desperado) will be removed from the game. Another big corp card to leave is Scorched Earth. There’ll be some replacements but not quite the same. I’m surprised by this but think the undercurrent is these core cards have slowly strangled the design space, especially Parasite as ice destruction will always be hovering over any future combos because of this card. Aside from a new distribution of cards and IDs, it looks like there will be new card art. On another small note it also appears the box is a tad smaller in depth, more akin to the Arkham Horror LCG.

I do wonder if some cards might get reintroduced as doppelgangers in function for future cycles. I’m curious if some’ll sneak in the new expansion that was announced. Certainly hope a few will, but maybe it’s been decided that those cards from the core need to be retired for good. Either way, exciting times ahead for Netrunner.

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