“Rebel Publishing Ltd was formed in July 2002 and traded successfully for a number of years. Spartan Games was launched in 2008 and grew rapidly. However, the tabletop games market is challenging and has changed over recent years, and suppliers are predominantly a small number of large well-known names and several small, cottage industry, type businesses.
Initially the business outsourced production but following quality control and production management issues, manufacturing was moved in house between 2009 and 2011. Over this time and since, significant investment was made into machinery and infrastructure. The business also expanded to provide models for a well known video game, moving this into the tabletop games arena. However, significant new development costs, timing issues and the deflection of management time from the core games brands resulted in a significant trading loss for 2015/6. The business was able to continue to trade by raising additional finance and refocusing on core brands, and direct / online trading improved significantly. Results for 2016/17 were significantly improved.
However, despite this it continued to encounter challenging trading conditions and it became clear this month that the company could not continue to service its liabilities, particularly given the burden imposed by the amounts owing to finance companies.”
I wondered about them trying to expand too fast and dabble into too many systems. The Halo property was picked up and offered as another space fleet game which to me was sort of butting heads with Firestorm Armada. I heard there were rumors floating about having another trimmed down fleet ruleset for FA too. A reboot of sorts with Dystopian Wars also got a mixed reception with long time fans.
PlanetFall looked cool and appeared Spartan Games had some interesting ideas mixing it in with FA as a combined planetary invasion game. But makes me wonder with competition of Dropzone Commander, and Games Workshop always having Epic 40K in their back pocket, how the rule system would fare in the long run. It also appears some of their Kickstarter campaigns have been cancelled (see pic below).
I think fun, fleet game systems are sort of lacking and with the vacuum it looks like no one will ever take a real stab at them in the future. Either for fantasy or sci-fi, Games Workshop can just act as a market juggernaut with a re-release of old properties, essentially guaranteeing getting a chunk of cash from die-hard fans and out compete any newcomers. Shame.
If folks still have questions looks like email to email@example.com is your best bet.