Frostgrave in winter: Bitches’ Brew – the warband

FrostgraveWe’ll be starting our Frostgrave campaign soon. Last time I mentioned my enchanter wizard and the different spells in her spellbook. I thought I’d continue on with choices for how I filled out my warband. As always, I had to also pick up an apprentice for 200 gold. You are really severely limiting your warband by not having one. The other bonus is that they can offer group activation for another three models. However I see it more having her there for buffs and support over raw damage, as they don’t cast as well as their master. That leaves me with 300 gold to fill out my warband. Keeping with my wizard, I’m using a Reaper Bones mini to represent my apprentice.

For my soldier followers I am opting to use proxies. I think a few choice selections from my Saxon and Viking warbands for SAGA will do for now. I’m using primarily figures from Wargames Factory and Gripping Beast. They are each decent plastic kits with the Gripping Beast figures being pretty nice. Both sets are an exceedingly good value though and for practically disposable fodder in Frostgrave, not a bad choice as minis.

You need to get treasure off the board. Having some models that can squeeze out an extra inch of movement is helpful. So I have two thieves that will be my dedicated treasure haulers with their move of 7”. They are pretty pitiful in combat so I am intending to drag treasure towards them and have them work on getting loot off the table. Having two would cost me 40 gold.

Next up are a couple of bowmen. Getting hit by arrows is not fun. Unlike melee where you’ve got a chance to return a heavy blow back, being the recipient of ranged combat means you either get killed or have to hunker down and take arrows being shot at you. Also at a two foot range on a 3’ by 3’ board, a bow is nothing to sniff at. I could have gone the route of crossbowmen, but I wanted the flexibility of being able to move and shoot and right now I don’t expect to need heavy hitting bolts, my opponents likely are using lightly armored troops for now. So two archers are a good buy at the minimum, costing me another 100 gold.

The next purchase was a bit of a extravagance but I decided to pick up one man-at-arms. Not really a heavy hitting soldier but has a little more defense. Buffed up by my wizard or apprentice, they can offer a bodyguard of sorts if needed. Likely they won’t do much but having one within a few inches of my wizard will potentially sway off that odd soldier rushing in to fight my wizard in hand to hand. Getting one would set me back 80 gold.

Lastly, to have a few more bodies I ended up getting some cheap thugs. At 20 gold each they hit a little harder than a thief and can drag off some treasure. Ganged up they can also deal out some damage, so I expect them to flank along with my thieves or possibly work as a team together. Getting two would cost me another 40 gold.

Finally I am going cheap and using my enchanter school spells for all their worth. I plan on casting enchant construct for a medium construct before the game (and hope I am successful getting the spell off). A nice bit is that they stay around until destroyed, just like a hireling. Although the bad part is I have to roll for their fate just like a soldier if they are removed. I’m hoping to save a little cash in between games and be able to scrounge up for one or two heavy hitters. So it’ll be risky but allow me some more cash to replenish casualties, or pick up more expensive soldiers later.

The entire warband is 460 gold, leaving me 40 in my treasury. Going with a powerful enchanter wizard and her aspiring enchantress apprentice, I can easily see the hired thugs taking up a rough and tumble name. Likely it was something muttered jovially over a few mugs of ale, out of earshot from their employers. But I expect after a while the wizard took it up with some grudging endearment. So I’m eager to start up my campaign and see how Bitches’ Brew fares exploring the ruins of Frostgrave.

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