6th Gun Savage Worlds Setting

6thGunRPGThose that check my blog out regularly know I love me some 6th gun. It’s a great comic and a setting I mined for my own Weird West game. Deadlands is cool but it’s a little too out there with spooky and steampunk stuff in the setting. I opted for an alternate history with some supernatural bits thrown in.

What I like about 6th gun is for the most part it’s the world today with a smattering of the supernatural. The players themselves are knee deep in it, but the world around them only occasionally steps into the boundaries of this alternate spiritual world. I see it as a little easier fit that Deadlands, which to me needs a bit more work conveying the setting. Deadlands is certainly the wild west, but there are a lot of changes to the landscape. 6th Gun doesn’t have this issue.

While people could dabble in the game setting, I expect it could serve as a great epic campaign too. For folks unfamiliar with the comic, the story revolves around the acquisition of 6 guns which give the wielders supernatural powers. I cant totally see a game where players focus on a single gun, or try to wrestle a larger story where all 6 come into the picture and the greater implications of their role in the fate of the world. There is a lot to toy around with here.

So the kickstarter campaign is running along and has reached it’s funding goal. It’s all extras from here on out and some look nice. I particularly like that there are add-ons that incorporate picking up the comic, and those minis look pretty cool too.

If you want to dabble in a supernatural western setting, this looks like a good fit. While not quite as gonzo as Deadlands, 6th Gun should still scratch that itch of the wild west with one foot firmly planted in creepy territory, and not sway too far into steampunk like Deadlands does. Might be worth a gander for folks.

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