Mapping your game for the tabletop?

I’m curious what people have been using to depict environments during their encounters. I typically have my players mapping things out as a general sketch on notepaper. Once things get into combat, I transplant everything to a white board, map out the room, place minis and run the encounter.

It works pretty well. Players can quickly move through environments, jotting down notes to rooms they think are important. I only have players pull out the minis for rooms that have something going on (like combats or traps).

Sometimes things get a little clunky. I usually get everyone excited about busting into a room full of baddies. Only to slow things down while I frantically map out the room, sketch out hazards and notable terrain, fiddle with placing the creatures about, etc. It sort of kills the flow.

I’m thinking about trying something different. So I’m curious if other folks have run into similar situations, and what folks are using in their games.


Leave a Reply

Please log in using one of these methods to post your comment: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.